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Rigs of rods 0.38
Rigs of rods 0.38





rigs of rods 0.38

(optional) sandstormcubemap Sky/EarlyMorning cube map used on this terrain. (optional) The third is the initial character spawn position.The second is the initial camera spawn position.The first coordinate is the truck spawn position (when buying a new truck).Spawning positions: a set of two or three X,Y,Z coordinates. Sky color: red, green, blue components (between 0 and 1).A Caelum-lighted terrain is a terrain that has 12 extra textures to have the mountain shadows match with the sun position. (optional) For Caelum lighted terrains, add a line here with the text "Caelum".(optional) If you want water in the terrain, put the character 'w' followed by the water height relative to the lowest point of your terrain.cfg file associated to the terrain (must be the second)

rigs of rods 0.38

Name of the terrain: it must be the first line of the file!.terrn file is a text file containing the following information, in this precise order: png/./jpg/.dds - A miniature map: a 256x256 image (that can be the reduction of the texture file) used as a map in RoR. The light source (the sun) heading is -60 degree and altitude of 25 degree. This texture must include shading and shadowing (the terrain is not shaded by RoR). png/./jpg/.dds - Terrain Texture, typically a large bitmap (for example a 1024x1024 BMP) that is projected onto the terrain. As a consequence, the total file size must be 2,101,250 bytes (2x1025x1025). Its dimensions MUST BE squared sized and with size (2^n) + 1, in example 1025x1025. It is a RAW 8/16 bit DEM (digital elevation map). RAW - A greyscale image which is the heightmap of the terrain. cfg - You define Terrain Texture, RAW Heightmap file, World Sizes and Height, Tiles the map get divided into, Terrain LOD and additional stuff. cfg name, spawn point position, ambient colour and various object positions. terrn - You define terrain name, associated.

rigs of rods 0.38

It was based upon Ogre engine's TerrainManager component, which was obsoleted, and thus we couldn't rely on it anymore. This subsystem is obsolete since RoR version 0.4.0.

  • Old (0.3x) terrain file format Old (0.3x) terrain file format Table of contents.
  • Converting old terrain to terrn2 format.
  • How to contribute to community projects using GitHub.
  • Tools and tutorials Tools and tutorials.






  • Rigs of rods 0.38